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Localized weather mod
Localized weather mod












  1. LOCALIZED WEATHER MOD UPDATE
  2. LOCALIZED WEATHER MOD PATCH
  3. LOCALIZED WEATHER MOD CODE

  • non cloud particles appear darker than usual.
  • Clouds tend to either flicker or drastically change in brightness.
  • LOCALIZED WEATHER MOD UPDATE

    Attempted to improve fps when tornado is tearing up the world: added a block update queue system to make tornadoes less relentless on chunk render updates.Particle lightning might be less glitch, or more! Who knows!.Might run much better now that things arent error spamming in background for dedicated server.

    LOCALIZED WEATHER MOD CODE

  • Fixed a bunch of bad code that crashes dedicated servers.
  • Needs CoroUtil 1.1.7 for this update for fixes.
  • Works with optifine, using a work around due to optifine breaking forge methods.
  • LOCALIZED WEATHER MOD PATCH

  • Patch for worlds that are crashing due to storms that haven't been removed since packet optimization bug.
  • Attempt to fix crash in getRainStrengthAndControlVisuals.
  • Using global overcast mode causes sky flickering when vanilla weather state is transitioning on server side, fix still in the works.
  • Sandstorms can be force spawned with "/weather2 storm create sandstorm" but requires there be some desert upwind of your position.
  • Now gives a proper "Missing CoroUtil" message if you try to run it without CoroUtil.
  • Improved how wind influences particles, objects can no longer be pushed faster than the wind speeds itself.
  • High wind events that keep it super windy for a while, sandstorms only happen during these events.
  • Wind state saved to disk and restored on world load.
  • Added ability to have a second stormless cloud layer with configurable height level.
  • My lightning no longer causes fire when global overcast is off, fire was spreading since server side rain couldnt prevent spread.
  • Reorganized configurations from a single file to multiple files for each major feature, actual config names within files mostly unchanged.
  • Reworked rain and snow precipitation to work better in high wind.
  • Reworked all weather recipes to use a base weather item to minimize recipe conflicts.
  • localized weather mod

  • New layered sand block like layered snow block.
  • Added special siren noise for sandstorms, icon visual for radar block.
  • Sandstorms! Spawn in deserts, builds up layered sand, causes intense visuals via fog and particle action.
  • localized weather mod

    Fixed issue of debug mode on for vanilla shovels causing sand buildup.Bugfix for deflector killing off sandstorms regardless of the deflect range.Fixed a bug where hurricanes would spawn as sandstorms on the client side.Added more config options for deflector, how intense a storm has to be to be deflected, to deflect sandstorms, to deflect rainstorms.Preventing sand buildup from breaking cactuses.Made precipitation and sand buildup more compatible with chisel and bits.Fixed missing texture issue for windvane and anemometer caused by newer forge versions.Fixed a lot of server to client syncing issues, changing worlds, reconnecting, changing dimensions, respawning, all properly reloads weather systems to client.Fixed Client side weather systems not cleaning up properly on disconnecting from server or closing world causing performance and other type of issues.

    localized weather mod

  • Fixed EZ GUI performance option "Cloud/Storm effects" not updating particle rates for sandstorm.
  • Migrated cosmicdans network optimizations to 1.10.2 which reduced network load by at least 80%.
  • fix for sky flickering during vanilla weather transitions when using global overcast config option.
  • Added EZ GUI option to disable sandstorms.
  • Added EZ GUI options for global storm rates that switches between 1 randomly chosen player for storm vs each player getting their own storm.
  • Adjusted EZ GUI config descriptions to be easier to understand.
  • Made snowfall fade in to avoid particle popin.
  • Added recipe to turn sand layers back into sand, and made the inverse recipe more balanced.
  • Sacrificed more players to the almighty spinny being.
  • Fix potential issue with no wind events fighting high wind events causing issues with sandstorms.
  • Fix dedicated server crash when using global spawn mode when no players connected.
  • Fix compatibility issue with Tough As Nails that resulted in no rain particles but still had splashing effects on ground.
  • Initial release of partial cloud coverage chance feature, for now only goes between 100% or as low as 60% coverage until further testing is done with lower amounts that would interfere with storm spawn rates.













  • Localized weather mod