
- #Unity assets explorer mod#
- #Unity assets explorer license#
- #Unity assets explorer download#
Use the UnityObject search to look for any objects which derive from UnityEngine.Object, with optional filters. Use the Object Search tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes. You can use the Scene Loader to easily load any of the scenes in the build (may not work for Unity 5.X games). The "HideAndDontSave" scene contains objects with that flag, as well as Assets and Resources which are not in any scene but behave the same way. Use the Scene Explorer tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects. The UniverseLib file can optionally be moved into the UserLibs folder. Take the UnityExplorer.ML.dll file and the UniverseLib file and put them in the Mods\ folder created by MelonLoader. #Unity assets explorer download#
In IL2CPP, you will need to download the Unity libs for the game's Unity version, create a folder BepInEx\unity-libs\, then extract the Unity libs into this folder.Take the file and the UniverseLib file and put them in BepInEx\plugins\.✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
#Unity assets explorer license#
If you have no forum account but want to give me feature requests or want to report bugs, you can use the github page.īy downloading and/or using this software, you agree to the terms of its license ( "human-readable summary").Ģ.2 stable b (32bit : here or here, 64bit : here or here)Ģ.2 stable c (32bit : here or here, 64bit : here or here)Ģ.🔍 An in-game UI for exploring, debugging and modifying Unity games.
#Unity assets explorer mod#
Make the mod installer close properly after a file dialog was opened. The mod installer now uses a statically linked AssetsTools.dll to reduce file size and hopefully reduce the amount of false-positives. Support the slightly changed Unity 2019. Fix mip map generation for RGBA32 textures. Fix the file name extension for exported. Fix removing version targets in the type database editor. Allow setting the field version in the type database editor. Also added m_AssemblyName in MonoScript manually to 2018.2 and 3 type databases, since it was missing. Fix locating script assemblies in 2018.2 and 3. Fix a crash when using assets that were added, removed and added again.
Fix a crash that may occur when adding a new asset in a bundle and reopening the 'Asset info' dialog. assets files with an installer package loaded. Fix writing bundles with an installer package loaded. Look for newly added MonoScripts when retrieving MonoBehaviour script info. Improve the MonoBehaviour type retrieve tool for array and List fields. Improve the errors logged to progress dialogs and make them stay open if an error occured. Fix the window focus after progress dialogs. Write assets listed in the preload table before others. Fix the serialized flag for bundles so it is not set on. Fix the file order in written bundles to stay the same. Add a new console command 'applyemip' to apply installer packages. Add support for 2018.3 streamed mesh export is not tested. Bundle replacer type information and hashes inside installer packages.
Add a new 'Add' option for MonoBehaviours. Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer. I included a 32bit and a 64bit version although it doesn't use much memory.
I tested this tool with 7 Days to Die's bundles but let me know if you encounter any bugs or if you have suggestions. assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications. Unity Assets Bundle Extractor (UABE) is a stylish tool that allows editing asset bundles and.